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Re: Audio Triggers - DOWNLOAD HERE

Posted: Sat May 10, 2014 2:36 pm
by Ommina
CNRain:

o Removed note to leash Mordaur.
o Changed "head north away from raid" to the more explicit "take fireball out the north door".
o Changed fireball "duck" to the more explicit "duck and stay ducked"
o Changed "chopping block" noise to only play for the targeted player. They can, perhaps, use this to get out alive.

Re: Audio Triggers - DOWNLOAD HERE

Posted: Wed May 14, 2014 1:12 pm
by Ommina
CNRain:

o Added noise to take Soul Stealer from raid.

Re: Audio Triggers - DOWNLOAD HERE

Posted: Sat May 17, 2014 2:24 am
by Ommina
CNRain:

Champion of the People Stuff
o "frightened slave" gains DS -> attack off
o fight is going too fast -> dps off, slow down
o want to see more damage -> faster, faster
o crowd cheers -> hazard clear
o begins to focus his -> back off now
o draws power from the crows -> back off now
o his rage at (charactername) -> kite for 10s
o hazard clear for above
o want to see a slave's blood spilled -> kill a slave
o want to see a tiger's blood spilled -> kill a tiger
o tigers to attack -> move closer to boss thing
o northwest section boos -> move nw, back pets off
o northeast section boos -> move ne, back pets off
o southwest section boos -> move sw, back pets off
o southeast section boos -> move se, back pets off
o tired of seeing -> new tank



And I'm not even sure I got them all.

Re: Audio Triggers - DOWNLOAD HERE

Posted: Sat May 17, 2014 2:26 am
by Ommina
As an aside: for those that use the zip file. Is it time to separate the file into individual zips for each expansion? I note the master .zip is now up to a healthy 34.4MB.

Re: Audio Triggers - DOWNLOAD HERE

Posted: Sat May 17, 2014 4:29 am
by Gronalk
Yes please

Re: Audio Triggers - DOWNLOAD HERE

Posted: Wed May 21, 2014 1:28 am
by Ommina
CNRain:

Champion of the People Revisions
o Made VtG's triggers more explicit. It is not enough to just 'back off', rather, one must run far away.
o Made the 'return close in' trigger more explicit. Made tigers secondary.
o Changed one 'hazardclear' twing to 'can stop kiting'.

Re: Audio Triggers - DOWNLOAD HERE

Posted: Wed May 21, 2014 1:30 am
by Ommina
I'll see what I can do about dividing the zip up into smaller bits after the current round of trigger creation is done.

Re: Audio Triggers - DOWNLOAD HERE

Posted: Sat Sep 27, 2014 12:44 pm
by Ommina
CNRain:

Dispelling the Shadows
o Some very basic, generic, and will-need-to-be-changed noises for the event.
o There is no "wears off" text for the viral DoT, so no 'twing'.

Re: Audio Triggers - DOWNLOAD HERE

Posted: Sat Oct 11, 2014 1:54 pm
by Ommina
CNRain:

Dispelling the Shadows
o Changed "raises sword" and "aims cut" to hide behind the MT
o Changed "glances around" from "back off" to "move out of LoS" -- hopefully to reduce healing. Added in the "hazard clear" twing.
o Changed "points at" to move up and hug. The targeted player will (probably) die anyway, but at least the MT won't have to go hunting.
o Added "celestial darkness" and resist messages for both Hemisphere spells to the exciting generic flip.


(No, I have not forgotten that I said I would split out the individual expansions into distinct zip files.)

Re: Audio Triggers - DOWNLOAD HERE

Posted: Sun Dec 07, 2014 1:10 pm
by Jostian
Ommina,

For some reason I don't get the patterns but I do get the sounds. I will download it again and see if I can figure out why my machine is different. Thank you for your understanding.

Meau

Re: Audio Triggers - DOWNLOAD HERE

Posted: Wed Jan 07, 2015 3:14 am
by Ommina
CNCall:

Saving Jacyll
o Noise for "Pollen Cloud" landing (tell the raid), with associated hazard clear twing.
o Noise for "Venomous Sting" (tell the raid), with hazard clear.
o Noise for "Chaotic Rune" being cast.

Re: Audio Triggers - DOWNLOAD HERE

Posted: Tue Jan 13, 2015 1:53 pm
by Ommina
CNCall:

Houses of Thex
o "Soooo Cold" Bone Crusher AE warning. This is only a 5s warning, so back well off quickly.
o "the one called" emote (from both sides) warning. Move away from raid and return after 10s. The audio itself is 10s long, for your comfort.
o Noise for "An energy pulse moves toward". Kite the cloud (again) to the NE.
o Nose for "You are zapped". Either somebody didn't kite, or the cloud is moving over you to its target. Move away to stop the zappy zappy.

Re: Audio Triggers - DOWNLOAD HERE

Posted: Tue Jan 20, 2015 8:08 pm
by Ommina
CNCall:

Pelzia's Plot

o Move east and move west noises, along with associated hazard clear twings.

Both "forms above (character)" and "forms above you" versions are included, until we know which is actually used.

Re: Audio Triggers - DOWNLOAD HERE

Posted: Mon Jan 26, 2015 2:43 pm
by Ommina
CNRain:

An End to Fear

o A "be prepared" noise for when Xaric steps into the shadows. It may (or may not) preceed the appearance of the Crystals of Death. No specific action associated with it, other than to watch for the crystals.
o A "run away" noise attached to a /shout.
o "Kill Xaric" noise. (Remember: they must be close!)

Re: Audio Triggers - DOWNLOAD HERE

Posted: Sat Feb 07, 2015 2:01 pm
by Ommina
Minor update: fixed the text of the "yellow crystals may or may not be appearing soon" trigger.

No other changes.

Edit: This is a trigger text change only. No new audio files will be downloaded, so it if looks as if nothing happened, that's just fine.

Re: Audio Triggers - DOWNLOAD HERE

Posted: Sat Feb 21, 2015 12:23 am
by Ommina
CNCall:

Burn Out

o Added noise for aura spawning: check where it is and get out of the way.
o Added noise for mobs going out of balance. Balance! Really!
o Added noise for getting out of the aura of which the first noise tried to warn you.
o Added noise to INVIS and move to the banner.

General:

o "30 seconds" to start warning.

CNDarkened: (New!)

Defense of the City

o Added noise to Pillar AE targeting a player. Run away from the raid!
o Hazard clear sound for above.
o Added noise for reverse-DS landing on melee. Stop attacking.
o Hazard clear sound for above.

General

o "30 seconds" to start warning.

CNRain:

General

o "30 seconds" to start warning.

Re: Audio Triggers - DOWNLOAD HERE

Posted: Fri Mar 06, 2015 11:21 pm
by Ommina
CNCall:

Burn Out

o REMOVED "invis to banner" (we're already AT the banner, geesh.)
o REMOVED "check for aura". It happened way too frequently and quickly became annoying, ignored, or both. Replaced with:
o Added new sounds for the beam targeting the left, right, and centre panels. Centre is where the banner is. Left and right are from the perspective of the aura-shouter, from their perch on the wall.

Tower of Rot

o Added 'back off now' sound for LKB's "Claymore Crush", and associated hazard clear.
o Added 'melee off, get cure cure' to High Priest Belyea's Damage Shield, and associated hazard clear.
o Added 'move away from the group' to the viral decay, and associated hazard clear.

Re: Audio Triggers - DOWNLOAD HERE

Posted: Fri Mar 06, 2015 11:27 pm
by Ommina
This post also marks the last time that I'll upload the complete "audiotriggers.zip" file that covers all expansions. It's up to 40+ MB now, which is getting a bit much when, typically, only a few hundred K changes at a time.

Instead, I'll create a set of zip files, each named after the expansion they contain. Anything previous to CNCall is likely to remain static.

I hope this will be more convenient for everybody.

Patcher users need not care.

Re: Audio Triggers - DOWNLOAD HERE

Posted: Mon Mar 09, 2015 10:33 pm
by Ommina
I've update the OP to provide links to three most recent expansion-based zip files (CNDarkened, CNCall, CNRain). If somebody who uses the zips instead of the patcher can take a look through them to ensure I didn't miss anything when making the transition, I'd appreciate it.

If everything is working, I'll include links to the rest of the (much) older content in a spoiler block somewhere.

Re: Audio Triggers - DOWNLOAD HERE

Posted: Sat Mar 14, 2015 2:03 pm
by Ommina
CNCall:

Burn Out

o RETURNED "invis to banner"
o Added a "kill the birdies" on phoenix spawn. As birds spawn in flocks of three, this may create an interesting reverb effect.

---

Reminder! The (full) audiotriggers.zip file is no longer updated, and will not contain these changes. zip consumers will want to use the CNCall.zip file instead.

And I misspelled 'phoenix' in the notes. Not sure I'm using 'reverb' correctly either, for that matter.

Re: Audio Triggers - DOWNLOAD HERE

Posted: Tue Mar 17, 2015 1:26 pm
by Ommina
CNAnniv:

Pirates of Timorous Deep

o Added a noise to move the captain out of the Cannonball target aura. Not a raid trigger. Only including it for the convenience of those that want it.

Re: Audio Triggers - DOWNLOAD HERE

Posted: Wed Oct 21, 2015 5:21 pm
by Ommina
[ The Special Annoy Rendus Edition! ]

CNCall:

The Journey Home

o Four noises for Lany moving to each of the four islands. Players should STAY on the main island on these triggers.
o Noise for Lany's explosion upon reacing an island, indicating it is safe for groups to enter.
o Noise for Lany kicking a player off the island (click out).
o Noise for Zebby PBAE.
o Noise for a relic being clicked.

Re: Audio Triggers - DOWNLOAD HERE

Posted: Wed Nov 04, 2015 2:56 pm
by Ommina
Nov 04

o Generic 'curse cure' noise for Ro's Flaming Swath

Re: Audio Triggers - DOWNLOAD HERE

Posted: Sat Dec 12, 2015 10:02 am
by Tarvas
We going to make a Ommina voiced audio trigger for Hate?

Also, does anyone use GINA?

Re: Audio Triggers - DOWNLOAD HERE

Posted: Sat Dec 12, 2015 1:01 pm
by Caladain
I use GINA.

Re: Audio Triggers - DOWNLOAD HERE

Posted: Sat Dec 12, 2015 1:04 pm
by Glauri
I use GINA 'cause Caladain makes me use it! ;)

Re: Audio Triggers - DOWNLOAD HERE

Posted: Sat Dec 12, 2015 8:16 pm
by Tarvas
What is GINA and why haven't you clued me in?

Re: Audio Triggers - DOWNLOAD HERE

Posted: Sat Dec 12, 2015 8:30 pm
by Glauri
It's a replacement for our usual ATs, and can be found here. Cala knows a lot more about it than I do -- I'm just a user and abuser!

Re: Audio Triggers - DOWNLOAD HERE

Posted: Sat Dec 12, 2015 9:24 pm
by Tarvas
Well, teach me how to use and abuse it!

Re: Audio Triggers - DOWNLOAD HERE

Posted: Fri Jan 22, 2016 8:01 am
by Skecpa
Please please please make an AT file for when the tank is the bomb along the lines of "Tandt set us up the bomb"